- Rockin’ Patent: US Patent No. 10,799,795
- Filed: 26 March 2019
- In the name of: Electronic Arts Inc
- Title: Real-time Audio Generation For Electronic Games Based On Personalized Music Preferences
- What’s claimed: “A computer-implemented method comprising: by a system of one or more computers, requesting listening history information from one or more music streaming platforms, the listening history information indicating, at least, music playlists to which a user created or is subscribed; determining, based on the listening history information, a style preference associated with the user; accessing a musical cue associated with an electronic game, the musical cue being associated with music to be output by the electronic game based on a game state of the electronic game; and generating, utilizing one or more machine learning models, personalized music based on the musical cue and the style preference, wherein the system is configured to provide the personalized music for inclusion in the electronic game.”
- Why this patent rocks: This patent appears to relate to a method that could be used in games by Electronic Arts. It is claimed that the software uses tracking technology to determine what music players are listening to in a game, and then generates tracks that are similar to the player’s taste based on their listening history. For more information, see here.
If you’re a patent-savvy music tech business looking for patent help, get in touch with Russell IP here!
The information above is for general interest and information only and does not constitute legal advice.